Made in three hours for the Stop Waiting For Godot Jam, a very barebones 3D game where you get to fight the impressive foe that is Godot 4.0... Or is he?  

The theme was "Keep it simple" and let's say I succeeded at that.  All code and art my own and unique for this jam. I'm pretty experienced with Godot's 2D functionality and from this experience I can see a lot of that translated pretty well to 3D... 

If you're looking for the source code for the game, I'll gladly give it to anyone who asks in the comments.

StatusReleased
PlatformsHTML5
AuthorWillowblade
Made withGodot

Comments

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would like if the mouse could lock to the screen, but it looks nice - if default

The capture mode didn't really seem to work for web 😱

I’m still working with 2 d and wish to work on 3d games soon, I really liked how the camera moves smootlhy.

The assest are nice too, are they low poly or 2d assets with 3d collision?

I would like to take a look in the source code!