Stop Waiting For Godot
Made in three hours for the Stop Waiting For Godot Jam, a very barebones 3D game where you get to fight the impressive foe that is Godot 4.0... Or is he?
The theme was "Keep it simple" and let's say I succeeded at that. All code and art my own and unique for this jam. I'm pretty experienced with Godot's 2D functionality and from this experience I can see a lot of that translated pretty well to 3D...
If you're looking for the source code for the game, I'll gladly give it to anyone who asks in the comments.
Status | Released |
Platforms | HTML5 |
Author | Willowblade |
Made with | Godot |
Comments
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would like if the mouse could lock to the screen, but it looks nice - if default
The capture mode didn't really seem to work for web 😱
I’m still working with 2 d and wish to work on 3d games soon, I really liked how the camera moves smootlhy.
The assest are nice too, are they low poly or 2d assets with 3d collision?
I would like to take a look in the source code!